Distinctly Montana Magazine

Distinctly Montana Fall 2016

Distinctly Montana Magazine

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D I S T I N C T LY M O N TA N A • FA L L 2 0 1 6 72 M O N TA N A i n 3 yea rs VIRTUAL WE HEAR A LOT ABOUT VIRTUAL REALITY AND A.I. (ARTIFICIAL INTELLIGENCE); BUT IT WOULD BE HELPFUL FOR YOU TO GIVE US A SHORT DESCRIPTION OF BOTH, AND EXAMPLES OF HOW THEY ARE USED IN MONTANA TODAY. Artificial intelligence (AI) is an area of computer science that works to create intelligent machines that work and re- act like humans. AI includes the development of computer- based systems that perform human-like intelligence such as visual perception, speech recognition, and decision making. One can think of virtual reality (VR) as simply meaning near-reality. e basic idea is to replicate the real-world using computer software and hardware. Virtual reality in technical terms is used to describe 3-D images generated by computers to create an illusion of presence (seeking to replicate sights and sounds) with an environment that isn't really there. One ap- plication in Montana is at Montana State University where we use state-of-the-art driving simulators to study human driving behavior with the end goal of saving lives through better vehicle and roadway design. We also plan to utilize the newly release Oculus Rift head-mounted VR system within the classroom at Montana State University to teach engineering students better product design through a better understand- ing of human computer interaction concepts. WHEN WE HEAR THE TERM "VIRTUAL REALITY," WE NATURALLY THINK OF COM- PUTER GAMING OR MOVIES. SURELY THERE MUST BE MORE PRACTICAL USES ON THE NEAR HORIZON. Virtual reality has many application domains, for example: Architecture VR is used in exploring the best wayfinding strategy for users interacting with their environ- ment. Education Classrooms are utilizing VR to col- laborate with classrooms abroad helping to bring cultures and a greater under- standing among students of different ethnicities, recreations of historic or natural sites, engage students in topics of literature, history and economics. Sports A golfer looking to improve their golf swing. Healthcare As treatment for those with phobias (e.g fear of public speaking, fear of heights, etc., PTSD utilizing VR as exposure therapy, those with autism, to train novice sur- geons to gain real world experience prior to actual surgery, non-surgical ways such as diagnostic training tool in X-rays, scan and blood tests. Transportation Use of flight simulation to train pilots, VR is used to train novice drivers on hazard perception, test novel in-vehicle interfaces, how users will interact with semi and fully autonomous vehicles of the future. VR PRODUCTION IS UNDERWAY ON CERTAIN MONTANA ATTRAC- TIONS, LIKE THE ST. HELENA CATHEDRAL AND THE LEWIS & CLARK CAVERNS, WHICH RELY PRIMARILY ON PANORAMIC PHOTOGRAPHY. HOW WOULD ONE EXPERIENCE LOCATIONS LIKE THAT IN 2046? Currently VR primarily uses only two human senses (sight and sound) of the five traditionally recognized senses (sight, hearing, taste, smell, and touch). I imagine by the year 2046 engineers and computer scientists will have accomplished a way to replicate the other senses (smell, touch, taste) in a realistic manner. As a "virtual" visitor to the Lewis & Clark Caverns today you would only be interacting using 2-D panoramic pictures providing a less exciting experience than come 2046 when you either enter a "virtual reality cave" or you have a head-mounted display along with various other controls that will provide you a fully immersive experienced that will enlighten all your five senses. Just imagine, seeing, hearing, smelling, touching, and even tasting that cool cave air. IN THE YEAR 2046, WHAT APPLICATIONS DO YOU FORESEE FOR VIRTUAL REALITY SYSTEMS IN MONTANA, AND HOW WOULD SUCH SYSTEMS IMPACT OUR ECONOMY? I think there are many exciting applications for virtual reality systems in Montana, primarily in the area of tourism. I believe virtual reality could be a key component to market- ing our beautiful landscape to potential visitors. Tourists from around the world could "virtually" experience Mon- tana's gems, such as Yellowstone, prior to their visits. Not only generating excitement in coming to the Big Sky state, but also in planning their trips. If well designed, the virtual reality system of tomorrow could be a major contributor to our tourism-based economy. ON THE SELF-INTEREST SIDE, HOW WILL MAGAZINES LIKE DIS- TINCTLY MONTANA UTILIZE VR IN THE DISTANT FUTURE? I imagine no longer will there be paper versions or 2-D generated images of magazines. Rather it will be one where A project that focuses on the training of young drivers using VR www.distinctlymontana.com/virtualreality164 DISTINCTLY MONTANA | DIGITAL

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